Explore a collection of the most beloved and motivational quotes and sayings about Interactive. Share these powerful messages with your loved ones on social media platforms such as Facebook, Twitter, or on your personal blog, and inspire the world with their wisdom. We've compiled the Top 100 Interactive Quotes and Sayings from 100 influential authors, including Jason Fried,Milton Jones,Graham Nelson,Roy Romer,John Maeda, for you to enjoy and share.

You'd be amazed how much quality collective thought can be captured using two simple tools: a voice connection and a shared screen. By Jason Fried Tools Screen Amazed Quality Collective

We use similar products. Our focus industry is healthcare and hospitality. But we haven?t done anything interactive. The first day full of seminars is full of things I thought would be useful: quick service restaurant and mobile phone applications. Businesses are providing more services and products by self-service means. By Milton Jones Similar Products Full Hospitality Haven

The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700. By Graham Nelson Format Interactive Fiction Early Changed

Interactive computers and software will, I think, provide a less costly method of doing some kinds of inquiry, in knowledge acquisition and even reasoning and interaction. By Roy Romer Interactive Provide Inquiry Interaction Computers

A book is a human-powered film projector (complete with feature film) that advances at a speed fully customized to the viewer's mood or fancy. This rare harmony between object and user arises from the minimal skills required to manipulate a bound sequence of pages. Each piece of paper embodies a corresponding instant of time which remains frozen until liberated by the act of turning a page. By John Maeda Film Projector Complete Fancy Book

It is one of the unexpected disasters of the modern age that our new unparalleled access to information has come at the price of our capacity to concentrate on anything much. The deep, immersive thinking which produced many of civilization's most important achievements has come under unprecedented assault. We are almost never far from a machine that guarantees us a mesmerizing and libidinous escape from reality. The feelings and thoughts which we have omitted to experience while looking at our screens are left to find their revenge in involuntary twitches and our ever-decreasing ability to fall asleep when we should. By Alain De Botton Unexpected Disasters Modern Age Unparalleled

We are hard-wired to engage with those we trust, and this hard-wiring has led to a constant push for greater interaction and connection on the Web. By David Amerland Web Trust Hardwired Engage Hardwiring

The next horizon will be deep integration of the physical and interactive worlds. The future of online is offline. By Cyriac Roeding Worlds Horizon Deep Integration Physical

As our various electronic devices gain more and more sensory awareness, we open up the potential for entirely new forms of interaction. Not just new interfaces - tapping and shaking and whatnot - but a shift in presence. By Jamais Cascio Awareness Interaction Electronic Devices Gain

You turn the computer into the storyteller and the player into the audience, like in the old days when the storyteller would actually respond to the audience, rather than just having the audience respond to the storyteller. I had an enormous amount of fun, actually, working on that. By Douglas Adams Storyteller Audience Respond Turn Computer

It's a whole new world out here. The online world is like a blackboard on which, when you write, the whole world can see - and I'm thrilled about this development. I want to make full use of it. By Kailash Kher World Write Development Online Blackboard

We're all simultaneously separated and connected by our devices, staring into our little screens, and also hungry for experience and community. By Dani Shapiro Devices Staring Screens Community Simultaneously

Connecting today is a dialogue. By Mark Parker Connecting Dialogue Today

Connect and communicate! By Lailah Gifty Akita Connect Communicate

In a few years, men will be able to communicate more effectively through a machine than face to face. That is a rather startling thing to say, but it is our conclusion ... And we believe that we are entering a technological age in which we will be able to interact with the richness of living informationnot merely in the passive way that we have become accustomed to using books and libraries, but as active participants in an ongoing process, bringing something to it through our interaction with it, and not simply receiving something from it by our connection to it. By J. C. R. Licklider Face Years Men Communicate Effectively

Online, you can become much more than a reactive donor - you can become a proactive, strategic, collaborative philanthropist, improving your giving every day by tapping into the wealth of philanthropic resources available at the tap of a keyboard or the click of a mouse. By Laura Arrillaga-Andreessen Online Strategic Donor Proactive Collaborative

Participant Inc. gallery, By Kim Gordon Gallery Participant

This is so not an intuitive interface....(goodreads) By Gannon Vries Goodreads Interface Intuitive

The wealth of information now available at the click of a finger amazes me. By A. P. J. Abdul Kalam Wealth Information Click Finger Amazes

Anything that someone's interested in should be very, very easy to call up onto the screen. And in fact the computer over time will see what you're interested in and make that immediately available without your having to be give any commands at all. By Bill Gates Screen Interested Easy Call Fact

As to the future, the only certainty is that the Internet will encounter new technical and social challenges. If the Internet is to continue as an innovative means of collaboration, discovery, and social interaction, it will need to draw on its legacy of adaptability and participatory design. By Janet Abbate Internet Future Challenges Social Certainty

As a medium, electronic screens possess infinite capacities and instant interconnections, turning words into a new kind of active agent in the world. By Tom Chatfield Medium Electronic Interconnections Turning World

our work's reactive: In the By Brad Meltzer Reactive Work

Oh, I am a prompt person! By Josh Hutcherson Person Prompt

I think seeing films should be interactive. I'd rather have people see a film that I'm in and either absolutely love it or absolutely hate it, than be like, "Oh, yeah, it was good." That's the worst! By Juno Temple Interactive Yeah Absolutely Good Films

Seemingly innocuous language like 'Oh, I'm flexible' or 'What do you want to do tonight?' has a dark computational underbelly that should make you think twice. It has the veneer of kindness about it, but it does two deeply alarming things. First, it passes the cognitive buck: 'Here's a problem, you handle it.' Second, by not stating your preferences, it invites the others to simulate or imagine them. And as we have seen, the simulation of the minds of others is one of the biggest computational challenges a mind (or machine) can ever face. By Brian Christian Seemingly Flexible Tonight Innocuous Language

I give the spectator the possibility of participating. The audience completes the film by thinking about it; those who watch must not be just consumers ingesting spoon-fed images. By Michael Haneke Participating Give Spectator Possibility Images

We have already discovered how quickly we become dependent on the Internet and its applications for business, government and research, so it is not surprising that we are finding that we can apply this technology to enable or facilitate our social interactions as well. By Vint Cerf Internet Business Government Research Discovered

Our approach to making games is to find the fun first and then use the technology to enhance the fun. By Sid Meier Fun Approach Making Games Find

encounter a multitude of other agents. My keyboard, the words unfolding on the Microsoft Word interface, the books piled beside my computer, the flashing cursor, By Anonymous Encounter Agents Multitude Microsoft Keyboard

What do you want?' is too imprecise to produce a meaningful and actionable answer. By Tim Ferriss Answer Imprecise Produce Meaningful Actionable

recreation, was already talking By Michael J. Tougias Recreation Talking

Conversation: The slowest form of human communication. By Don Herold Conversation Communication Slowest Form Human

We all live every day in virtual environments, defined by our ideas. By Michael Crichton Environments Defined Ideas Live Day

Multi-touch sensing was designed to allow nontechies to do masterful things while allowing power users to be even more virtuosic. By Jefferson Han Multitouch Virtuosic Sensing Designed Nontechies

My last novel, 'The Keep,' was very explicitly technological, about the quality of living in a state constantly surrounded by disembodied presences, and I was thinking very much about the online experience. By Jennifer Egan Technological Presences Experience Explicitly Quality

I've always said that my favorite aspect of online political writing is how interactive and collaborative it is with one's readers: that has always been, and always will be, crucial in so many ways to what I do. By Glenn Greenwald Readers Crucial Favorite Aspect Online

Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career. By Shigeru Miyamoto Games Limited Experience Networked Ready

You have to be able to see things from the user's point of view. By Paul Graham View Things User Point

Around the late 1990s, I'd become convinced that one of the killer applications of robotics came from connecting robots to the Internet. The idea of solving generalized artificial intelligence was still far away, but heck, I could rent brains by hiring operators. iRobot was the name of the company and one of our most ambitious projects, iRobot LE. By Colin Angle Internet Late Convinced Killer Applications

In the next 50 years, the increasing importance of designing spaces for human communication and interaction will lead to expansion in those aspects of computing that are focused on people, rather than machinery. By Terry Winograd Years People Machinery Increasing Importance

Reactive applications are characteristically interactive, fault tolerant, scalable, and event driven. By Jamie Allen Scalable Reactive Interactive Fault Tolerant

My approach to creating content is focused on pulling people out of their intellectual comfort zones. I'm interested in presenting ideas in unique ways that challenge people to question their assumptions. By Jason Silva Zones People Approach Creating Content

Active listening involves both demonstration and perception. By James Pyle Active Perception Listening Involves Demonstration

It's not all silliness, as interactive SXSW is filled with aggressive learning, discussing, and a whole lot of futurizing. By Kara Swisher Discussing Sxsw Silliness Learning Futurizing

By bridging the literacy barrier through the use of 3D interactive models we overcome the inherent limitations of text. At the same time, language differences become much less important as text is replaced by interactive, 3D images. By Fay Chung Interactive Text Bridging Literacy Barrier

Hidden in the physical work space, in the user's words, and in the tools they use are the beautiful gems of knowledge that can create revolutionary, breakthrough products or simply fix existing, broken products. People do strange things - unexpected things - and being there to witness and record these minute and quick moments of humanity is simply invaluable By Jon Kolko Products Hidden Space Words Revolutionary

CHAT ROOM G. S. Hitchcock By G.s. Hitchcock Chat Room Hitchcock

Here was opportunity to make an audience walk and move, be sociable in a way never dreamed of by the rigors of cinema-watching, in circumstances where many different perspectives could be brought to bear on a series of phenomena associated with the topics under consideration. Yet all the time it was a subjective creation under the auspices of light and sound, dealing with a large slice of cinema's vocabulary. By Peter Greenaway Move Cinemawatching Consideration Opportunity Make

The dynamic, creative present, however conditioned and restricted by the effects of prior presents, possesses genuine initiative. By Corliss Lamont Dynamic Creative Possesses Initiative Present

In my own case, I'm an artist, and I'm really interested in expanding the vocabulary of human action, and basically empowering people through interactivity. I want people to discover themselves as actors, as creative actors, by having interactive experiences. By Golan Levin Case Artist Action Interactivity Actors

The fusion of art and technology that we call interface design. By Steven Johnson Design Fusion Art Technology Call

5 1/2 centuries after its 1.0 release, the book is a surprisingly robust piece of information technology. Sure, its memory is relatively tinyone novel adds up to less than a megabyte. But it doesn't need charging, and it never crashes. Its interface is rapidly and intuitively navigable. The scroll never stood a chance. By Lev Grossman Release Centuries Technology Book Surprisingly

The main purpose of my work is to provoke people into using their imagination and make their surroundings more exciting. By Verner Panton Exciting Main Purpose Work Provoke

Choose your audience... By Annoymous Choose Audience

Viewers make online requests to their favorite video-making whisperers to do the things that trigger their head tingles. Everyone's needs are different. It's like an interactive choose-your-own-adventure. By Andrea Seigel Viewers Tingles Make Online Requests

If you can make it so that I could touch somebody remotely through a wearable because it has haptic feedback - like, I could give a hug and it would touch you or pinch you - that would be killer. By Renee James Touch Feedback Killer Make Remotely

Very active in the label, maybe to a fault sometimes. By Kirk Franklin Label Active Fault

Another aspect of our work is multimedia teleconferencing. By Jon Postel Teleconferencing Aspect Work Multimedia

You and I are streaming data engines. By Jeff Hawkins Engines Streaming Data

What kind of messenger are you? By Miguel Ruiz Kind Messenger

I want to entertain. By Jessica Szohr Entertain

There's no such thing as a passive audience. By Chip Heath Audience Thing Passive

Books: a beautifully browsable invention that needs no electricity and exists in a readable form no matter what happens. By Nicholson Baker Books Beautifully Browsable Invention Electricity

A picture is worth a thousand words. An interface is worth a thousand pictures. By Ben Shneiderman Worth Words Thousand Picture Pictures

I don't just write a script, and then someone takes it away and builds a game. I am continually getting input in order to create a big suspension field to hold the gameplay together so that the gamers aren't doing arbitrary tasks, so that they are doing things that seem meaningful. By Marc Laidlaw Script Game Write Builds Tasks

I am extraordinarily fascinated by the future of technology. We are in the early infancy of technology, and we have an opportunity to guide how technology develops and integrates into our lives. I talk a lot about the 'invisible interface,' or the idea that we can utilize technology without being absorbed into a screen. By Yves Behar Technology Extraordinarily Fascinated Future Lives

When developers of digital technologies design a program that requires you to interact with a computer as if it were a person, they ask you to accept in some corner of your brain that you might also be conceived of as a program. By Jaron Lanier Program Person Developers Digital Technologies

I foresee online gaming changing when there are good audio-visual links connecting the participants, thus approximating play in a face-to-face group. By Gary Gygax Group Participants Foresee Online Gaming

About three years ago, I started an exercise in openness and inclusiveness to create new digital tools for magic - tools that could eventually be shared with other artists to start them off further on in the process and to get them into the poetry faster. By Marco Tempest Tools Ago Magic Faster Years

Be reactionary. React to what the market wants. And the market wants one-on-one real time engagement. Now that we have the tools to engage, I'm going to continue fighting for the end user. By Gary Vaynerchuk Reactionary Market React Real Engagement

My goal is that we should have a rich engagement online that caters to a general and scholarly audience and that can provide a seamless experience for people, whether they are up the road or on the other side of the world. By Thomas P. Campbell People World Goal Rich Engagement

No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic. By Satoru Iwata Match Environment Creating Expanding Game

I am making an Enlightenment Capsule for the audience to meditate inside - virtual reality in which people can experience ancient ideas from the East ... But I'm not interested in using ancient things; rather I want to connect [audiences] with contemporary life through the technology we have now. By Mariko Mori East Enlightenment Capsule Inside Virtual

I love entertaining. By Katharine Mcphee Entertaining Love

Turn left in two hundred feet " the computerized voice said in a cheery voice. "There is no turn in two hundred feet you bitch " I yelled toward the screen. "Zoom out." Nothing happened. "ZOOM. OUT " I said again louder before the screen responded to the voice-activated command. By Jenn Bennett Voice Hundred Feet Zoom Turn

Marketers have turned advertising into an interactive process. Using relationships and frequency and permission, By Seth Godin Marketers Process Turned Advertising Interactive

I was interested in the questions that come up when the Internet gives you access not just to JSTOR libraries and to digital information, but also to things that are live and dynamic and organic in some way. By Ken Goldberg Internet Jstor Information Interested Questions

For me, the making of exhibitions has always had to do with dialogue: a concentrated, in-depth, focused dialogue with artists, who keep teaching me that exhibitions should always invent new rules for the game. By Hans Ulrich Obrist Indepth Concentrated Focused Artists Game

The Web provided me with a much needed realization that information cannot be fully separated from its presentation, and showed me something I knew without verbalizing explicitly, that the presentation form we choose communicates real information. By Erik Naggum Web Explicitly Information Presentation Provided

screen. Again, he By Sarina Bowen Screen

I'm not a passive person by any stretch of the imagination. By Courteney Cox Imagination Passive Person Stretch

Click! In other words, I'm in a very controlling position, and I can bring ... and I've already ... if the camera's on you, your face is very concentrated. You're listening. You don't know what I'm going to say next, and now you're smiling. All these things are the things I work with. By Richard Avedon Click Things Words Position Bring

We found a way to make things look great to the human eye through the window of a graphical web browser without worrying about what everything looked like under the hood. By Mike Davidson Hood Found Make Things Great

As we transform ourselves into creatures of the screen, we face an existential question: Does our essence still lie in what we know, or are we now content to be defined by what we want? If we don't grapple with that question ourselves, our gadgets will be happy to answer it for us. By Deborah Blum Screen Question Transform Creatures Face

PLAY ME.My gaze flicked to the hand. The fist was curled around a small tape recorder. I moved the fingers - still warm - and pressed play. A male voice started to speak."Do I have your attention?" the voice asked.I knew that voice. But I couldn't believe I was hearing it."Noah's alive," Jude said. By Michelle Hodkin Hand Play Memy Gaze Flicked

Personalize, personalize and personalize more By Keith Grafman Personalize

At the very least, participatory involvement with the many forms of art can enable us to see more in our experience, to hear more on normally unheard frequencies, to become conscious of what daily routines have obscured, what habit and convention have suppressed. By Maxine Greene Participatory Experience Frequencies Obscured Suppressed

Introduction Everybody By Mark L. Messick Introduction

Computers no longer interface with humansthey interact, and the interaction will become steadily deeper, more subtle, and more crucial to our collective sanity and ultimate survival. By Alan Cooper Computers Interact Deeper Subtle Survival

Teaming up with the scientists, researchers and computer programmers at Intel to collaborate and co-develop new ways to communicate, create, inform and entertain is going to be amazing. By Will.i.am Create Intel Teaming Scientists Researchers

Everything interacts; without exception. By Kristian Goldmund Aumann Interacts Exception

I want people to react to my work, to think, to question, to challenge, to cry and laugh and feel. By Josh Lanyon Work Question Challenge Feel People

Interacting with you should give answers to specific kingdom questions By Sunday Adelaja Interacting Questions Give Answers Specific

I want to constantly be surprising people with different roles. By Emma Roberts Roles Constantly Surprising People

Computing is evolving beyond phones, and people are using it in context across many scenarios, be it in their television, be it in their car, be it something they wear on their wrist or even something much more immersive. By Sundar Pichai Computing Phones Scenarios Television Car

I like connecting with people through technology. By Theophilus London Technology Connecting People

This is not the time to be passive. This is the time to shape, sculpt, paint, participate ... the time to get sweaty, to get dirty, to fall in love, to forgive, to forget, to hug, to kiss ... this is the time to experience, participate and live your life as a verb. By Steve Maraboli Time Passive Participate Sculpt Paint

The best user experiences are enchanting. They help the user enter an alternate reality, whether it's the world of making music, writing, sharing photos, coding, or managing a project. By Kathy Sierra Enchanting User Experiences Writing Coding

The point of view is the biggest problem with games, because what we play must be clearly presented in the best way for me to have an immersive game experience. By Doug Tennapel Experience Point View Biggest Problem